A downloadable game

Buy Now£10.00 GBP or more

IMPORTANT! You must own INSPIRISLES before playing OVERISLES.

Pendragons gathered Shaping earth

Having experienced visions of a mythical land throughout your childhood, one day you are guided to the Inspirisles, a kingdom ruled by the fae. Responsible for a pact made long ago by your ancestors, you must now earn Belief and the respect of their gods for your ticket back home.

Introducing OVERISLES, a campaign setting for INSPIRISLES, a groundbreaking tabletop roleplaying game that teaches British and American sign language. Building on the success of our core rules, OVERISLES will continue to promote empathycooperation and Deaf awareness.

  • Play as teens gifted extraordinary powers.
  • Work together to prevent the destruction of the kingdom.
  • Learn ASL and/or BSL as you ride giant birds, wield the elements, solve puzzles and battle mythological creatures.



Full-colour PDF or hardcover edition with over 150 pages of content including...

  • new setting above the clouds.
  • The history of how the kingdom was divided.
  • The art of Feathering (communicating in flight).
  • Over 20 hex tiles with their own loreinhabitants and adventures.
  • Stunning full-colour illustrations from cover to cover, featuring beautiful knot art and a menagerie of characters and creatures from Celtic Arthurian folklore.
  • Fresh sign language material to further your knowledge beyond INSPIRISLES.
  • Links to ASL/BSL video tutorials produced by our colleagues in the Deaf community.
Hardcover mockup


In the city of Roost, an unknown enemy is corrupting its Glow citizens. Glow eyes and plumage are turning a sickening colour as they head for the skies to fulfil a dark bidding to spread Disbelief throughout the floating Nests.

The Glow are one of the kingdom's eight ruling fae known to us humans as Friends. Usually such peace-loving folk, recently they have undergone changes, their eyes and feathers discolouring and their behaviour becoming erratic. Many are now heading skywards and teaming with greedy wyrms to steal and hoard sacred Nimbus eggs... But why?


Glow and Corrupted Glow


This is where you come in! 

Playing the descendents of legendary rulers Arthur and Guinevere, as a Pendragon you have been tasked with investigating this mystery and bringing an end to the corruption of the Glow. Where INSPIRISLES had you collecting Belief to heal the World Tree, this time around you must prevent the Nests from sinking by protecting the Nimbus eggs and halting the spread of Disbelief, our world's negative energy. 

Nimbus Mother and her golden eggs

The Nests are an archipelago of islands floating high above the fae kingdom. Each island is home to communities of Glow and the sacred Nimbus, a type of bird thought to bring luck and prosperity to all. With the emergence of corrupted Glow and thieving wyrms, the Nimbus mother has been driven from her Nest, leaving only her fledglings to protect the precious eggs.

Wyrm pirates


INSPIRISLES established Shaping, a technique used to wield the four elements. It is also our foundation for sign language. With the original game, we took you from the basics of fingerspelling the alphabet right through to beginner conversations

With OVERISLES, we are expanding your learning even further. In order to travel between the scattered Nests and tackle Disbelief, you must learn to ride fledgling Nimbus. You will need to build trust with these beautiful creatures and this can only be achieved through Feathering, a technique not dissimilar to horse whispering but expressed through gestures instead of words.

Where Shaping is taught by the wyrms, Feathering is practiced exclusively by Silver Apples. These seasoned Pendragons entered a knightly order after fulfilling their pact and now protect the kingdom from the threat of Disbelief.

Silver Apple knight with Nimbus and crest

OVERISLES uses a rules light system based on rolling three 6 sided dice (3d6). We have two tests, both of which increase in challenge as Pendragons advance:

  • Belief Barrier is a cooperative test where you wield the elements to overcome obstacles. With this challenge, a roll of 11 or more is a pass and + modifiers are added with assistance from your companions and the items you carry.
  • Disbelief Battle is a combative test where your elements provide rerolls depending on their dominance. For instance, fire Shapers have an advantage over earth.

Succeeding at these tests earns Belief and failing lands you Disbelief, which can have dire consequences. A combination of Barriers and Battles form a typical Questing Day. Using traditional storytelling archetypes, these adventures are created by your Grail Guide, our version of a GM.

The 2nd half of the game will cover the archipelago of Nests you'll explore. The Nest pages will include a hex tile, a section of lore, 3 scenarios, random rolling tables and illustrations of characters/creatures inhabiting the islands.

Sky map of Nests

Our sign language material is consulted on by qualified Deaf tutors. None of the content is written from the Deaf perspective (as the designer is hearing).

To ensure you are learning sign language correctly, all material is complemented by video tutorials. These professional clips are produced by our Deaf colleagues Rajnie Kaur (she/her) and Katy White (she/her) and both the PDF and physical editions of our games provide full access. 

Over the years, we have built a wonderful following through social media and are humbled to collaborate with such diverse and respected creatives. With OVERISLES, we are welcoming more Deaf and Hard of Hearing professionals to Hatchlings Games.

Rajnie Kaur in the studio on BSL


Our narrator Kendis

Article here by the popular UK tabletop news and review site, Dicebreaker.

If you would like to review  or demonstrate our unique game for your article, podcast or stream, please send your interest to hatchlingsgames.co.uk

For the hardcover, head to www.hatchlingsgames.co.uk if in the UK or https://www.indiepressrevolution.com/xcart/Inspirisles-Print-PDF.html if in the US from April 2023.


ARTIPELAGO is a colouring book of wondrous floating islands from OVERISLES. 

The moment we saw Fernando Salvaterra's first islands for OVERISLES we knew they would make beautiful colouring pages. With 23 unique designs, they are sure to captivate families, art enthusiasts and those just looking to kick back with crayons!

Artipelago is launching on Crowdfundr in April. Please follow with the link.


Colouring pages

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorHatchlingDM
GenreEducational, Role Playing
Tagsall-ages, Fantasy, Tabletop, Tabletop role-playing game

Purchase

Buy Now£10.00 GBP or more

In order to download this game you must purchase it at or above the minimum price of £10 GBP. You will get access to the following files:

Overisles PDF digital.pdf 26 MB
Overisles Ambience.wav 106 MB

Development log

Comments

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(+1)

Absolutely in love with this game! Genuinely love how well this was made!

As a HH semi-fluent signer and intercultural communications and conflict mediation major I'm ABSOLUTELY thrilled. As a Disabled Queer I think how the game was designed is fun, interesting, and approachable/accessible!

Nothing excites me more than a fantastic game and OverIsles absolutely delivers.

(+1)

Are there means to translate the content for other kinds of sign language?

(+2)

We're looking into this right now, However, to maintain the quality and accessibility publishers overseas will need to take more steps than is typical for translations. We won't make deals unless they are willing to uphold certain requirements.

(+2)

Very keen on a NZSL version. If there is anyway I can help with that, let me know.

How is this game different from Inspirisles?

(+3)

It’s a sequel with new lore, mechanics and further sign language learning.